A script that creates a familiar object.
Returns: id of the created familiar. (Integer)
|_ITEM_CREATE(xx, yy, attached, obj, alrm)|
|xx||<integer>||The horizontal offset between the familiar and it's master.|
|yy||<integer>||The vertical offset between the familiar and it's master.|
|attached||<object>||The object that the familiar is attached to.|
|obj||<object>||The familiar to create. (Must inherit from _ENEMY_FAMILIAR_PARENT or _PLAYER_FAMILIAR_PARENT)|
|alrm*||<integer>||The amount of steps to set the Alarm of the familiar to.|
*Can be set to noone for the script to ignore it.
Create an instance of the given object relative to the position of attached, and set it's variables to the given ones.