A script that creates a familiar object.
Returns: id of the created familiar. (Reference to Object)
|_ITEM_CREATE(xx, yy, attached, obj, alrm)|
|xx||Integer||The horizontal offset between the familiar and it's master.|
|yy||Integer||The vertical offset between the familiar and it's master.|
|attached||Reference to Object||The object that the familiar is attached to.|
|obj||Reference to Object||The familiar to create. (Must inherit from _ENEMY_FAMILIAR_PARENT or _PLAYER_FAMILIAR_PARENT)|
|alrm*||Non-negative Integer||The amount of steps to set the Alarm 11 of the familiar to.|
*Can be set to noone for the script to ignore it.