A script that marks a specific spell card as a last word. It's intended to be called once for each spell when the game first saves it's data.
|_ENEMY_SPELL_SET_LAST_WORD(ds, sid, cond)|
|ds||ds_map||The ds_map to write to.|
|sid||Non-negative Integer||The spell's unique numerical identifier. (see global._DATA_MAP)|
|cond||String||A string describing how to unlock the spell. (of course, this doesn't actually affect the way the spell is unlocked)|