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_ENEMY_SPELL_SET_ALL_ATTRIBUTES()


A script that changes every piece of data regarding a spell card.


Returns: Void


Syntax:


_ENEMY_SPELL_SET_ALL_ATTRIBUTES(ds, sid, ...)

Arguments:


Name Type Significance
ds ds_map The ds_map to write to.
sid Non-negative Integer The spell's unique numerical identifier. (see global._DATA_MAP)

The rest of the arguments are the spell's attributes in the same order as in global._DATA_MAP, with the attempt and capture count being skipped.