A script that allows easy setting of values related to boss fights such as health, timers and bullet patterns.
|_ENEMY_BOSS_SET_PARAMS(en, ntl, arr1, arr2)|
|en||Reference to Object||The target boss.|
|ntl||Reference to Object||The timeline object to be created after the boss is defeated.|
|arr1||Various Type Array||This array should contain triplets of values in the following order, signifying each phase: the health the boss has during it, the timeline object to use and the timer that the phase has.|
|arr2||Non-negative Integer Array||The index of the last patterns that each of the boss' health bars contain. (see _BARS in _BOSS_PARENT)|