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_SPELL_PRACTICE_OBJECT


The object that controls spell practice.


Locals: None


Events:


Trigger # Actions
Create 1 Create the boss object according to the values in global._SPELL_PRACTICE_PRE_ATTR, setting the object to be created after the boss disappears to _SPELL_PRACTICE_RETRY. Assign own object index to global._STAGE_OBJECT and put the player into a state of nullity.