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_SPELL_CARD_TEXT_E


The object that draws the name and current bonus of an enemy's spell.


Locals:


Name Value/Default Significance
_SPELL_NAME <string>/"" The name to draw at the time of access.

Events:


Trigger # Actions
Create 1 Set local variables to default values.
Step 1 Move self to the left if not fully visible.
Draw 1 Draw the given name, current spell bonus and capture history for the current spell designated by the boss using _DRAW_TEXT_BORDER().