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_RESULTS_OBJECT


The object that gives the player points based on their current performance and advances the game, created at the end of every stage.


Locals:


Name Value/Default Significance
_NEXT_STAGE_OBJECT <object>/noone The object that starts the next stage.

Events:


Trigger # Actions
Create 1 Set local variables to default values. Increase player's score based on an arbitrary formula.
Draw 1 Draw the values of the variables in the formula as well as it's result using _DRAW_TEXT_BORDER().
Press Z-Key 1 Destroy global._STAGE_OBJECT. If _NEXT_STAGE_OBJECT is valid, create it and destroy self. Else, move on to _RESULTS_ROOM.