The object that respawns the player after they die.
|_CREATING||<boolean>/false||true: The player has yet to respawn at the time of access. false: The player has respawned at the time of access.|
|Create||1||Set local variables to default values. Set own position to an arbitrary point, create the player at said point.|
|Alarm||1||If no instance of the player exists, create one at own position, set global._PLAYER_DEAD to false, set _CREATING to false.|
|Step||1||If the player is dead and not already set to respawn, set Alarm to an arbitrary value and _CREATING to true.|