The object that respawns the player after they die.
|_CREATING||Boolean||Whether or not the player is about to be respawned.|
|Create||1||Declare local variables. Set own position to an arbitrary point, create the player at said point.|
|Alarm 0||1||If no instance of the player exists, create one, set global._PLAYER_DEAD and _CREATING to false, indicating they've respawned. Reset this alarm if for whatever reason the player failed to create.|
|Step||1||If the player is dead and not already set to respawn, set Alarm 0 to an arbitrary value and _CREATING to true.|