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_REPLAY_PLAYBACK


The object that is responsible for controlling replay playback. (it is advised to read about _REPLAY_RECORDER first to understand the replay file format)


Locals:


Name Type Significance
_REPLAY Buffer The buffer that all of the data for the replay is read from.

Events:


Trigger # Actions
Create 1 Prompt the user to open a replay file, proceed if they do open one. Declare local variables. Load the values from the replay header and declare global._RPY_C_EVENT_INTEGER (if the replay is a spell practice session, also fill global._SPELL_PRACTICE_PRE_ATTR and set global._SPELL_ENCOUNTERS), before moving to the room in which the replay is played back.
Destroy 1 Delete the replay buffer and move to the title screen, if the player isn't already there.