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The object that initializes and displays the player's power level, as well as reacting to significant changes in said power level.

Locals: None


Trigger # Actions
Create 1 Declare power-related global variables. If the player is in stage practice (or a practice run is being replayed), they will start out at max power.
Step 1 If the player's power has changed on the current frame, give them the appropriate amount of familiars.
Step 2 Make sure the player's power level doesn't exceed the maximum.
End Step 1 Perform the same action as in the second Step event.
Draw 1 Draw the player's power level as a decimal (actual value divided by 100).