The object that initializes and displays the player's power level, as well as reacting to significant changes in said power level.
|Create||1||Declare power-related global variables. If the player is in stage practice (or a practice run is being replayed), they will start out at max power.|
|Step||1||If the player's power has changed on the current frame, give them the appropriate amount of familiars.|
|Step||2||Make sure the player's power level doesn't exceed the maximum.|
|End Step||1||Perform the same action as in the second Step event.|
|Draw||1||Draw the player's power level as a decimal (actual value divided by 100).|