The object that initializes and displays the player's power level, as well as reacting to significant changes in said power level.
|Create||1||Declare power-related global variables.|
|Step||1||If global._POWER_CHANGED is true, change the number of familiars the player has accordingly. Set global._POWER_CHANGED to false.|
|Step||2||If the player's power level exceeds the maximum, set it to that maximum.|
|End Step||1||If the player's power level exceeds the maximum, set it to that maximum. (yes, it does this twice)|
|Draw||1||Draw the player's power level using _DRAW_DIGIT_DECIMAL().|