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_PLAYER_VISIBLE_CONTROL


The object that makes the player sprite blink while the player is invincible.


Locals: None


Events:


Trigger # Actions
Create 1 Set Alarm[0] to an arbitrary value.
Alarm[0] 1 If the player is alive and is invincible, make them invisible. Set Alarm[1] to an arbitrary value.
Alarm[1] 1 If the player is alive, make them visible. Set Alarm[0] to an arbitrary value.