The object that represents the player's hitbox.
|Create||1||Become visible if the shift key is being held down down.|
|Step||1||Update own position to match the player's, begin shrinking animation if shift is not held. If a replay is being played back and the shift key changed states on the current frame, trigger the User Defined 0/1 event depending on whether or not the shift key was pressed/released.|
|Animation End||1||Set own sprite index and/or visibility according to current one.|
|User Defined 0||1||Start/continue growing animation.|
|User Defined 1||1||Start/continue shrinking animation.|
|Press Shift Key||1||If there isn't a replay being played back, trigger the User Defined 0 event.|
|Release Shift Key||1||If there isn't a replay being played back, trigger the User Defined 1 event.|