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_HITBOX_OBJECT


The object that represents the player's hitbox.


Locals: None


Events:


Trigger # Actions
Create 1 Become visible if the shift key is being held down down.
Step 1 Update own position to match the player's, begin shrinking animation if shift is not held. If a replay is being played back and the shift key changed states on the current frame, trigger the User Defined 0/1 event depending on whether or not the shift key was pressed/released.
Animation End 1 Set own sprite index and/or visibility according to current one.
User Defined 0 1 Start/continue growing animation.
User Defined 1 1 Start/continue shrinking animation.
Press Shift Key 1 If there isn't a replay being played back, trigger the User Defined 0 event.
Release Shift Key 1 If there isn't a replay being played back, trigger the User Defined 1 event.