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_DIFFICULTY_SELECT


The object that controls the difficulty selection screen.


Locals:


Name Value/Default Significance
_SELECTED <integer>/1 The selected menu option at the time of access (counted from 0).

Events:


Trigger # Actions
Create 1 Set local variables to default values.
Draw 1 Draw the difficulty selection menu.
Press Up Arrow 1 Move the selection upwards.
Press Down Arrow 1 Move the selection downwards.
Press X-Key 1 Return to the character select screen.
Press Z-Key 1 Declare global._DIFFICULTY_SELECT according to the selected choice, move to global._NEXT_ROOM.