An object that represents a single cutin for either the player or enemy.
|_ADEC||<real>/0.05||The fade-in/fade-out speed at the time of access.|
|_TRANSITION||<boolean>/false||true: The cutin's alpha shouldn't change. false: The cutin should continue fading in/out.|
|Create||1||Set local variables to default values. Start moving downwards and become completely transparent.|
|Alarm||1||Set _ADEC to a negative value, start fading again.|
|Step||1||If fading, increase own opacity by _ADEC. If fully opaque, stop fading and set Alarm to an arbitrary value.|