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An object that represents a single cutin for either the player or enemy.


Name Type Significance
_ADEC Float The fade-in/fade-out speed at the time of access.
_TRANSITION Boolean Whether or not the cutin is fading in/out.


Trigger # Actions
Create 1 Declare local variables. Start moving downwards, becoming completely transparent.
Alarm 0 1 Start fading out.
Step 1 If fading, increase own opacity by _ADEC. If fully opaque, stop fading and set Alarm 0 to an arbitrary value.