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_CUTIN_OBJECT


An object that represents a single cutin for either the player or enemy.


Locals:


Name Value/Default Significance
_ADEC <real>/0.05 The fade-in/fade-out speed at the time of access.
_TRANSITION <boolean>/false true: The cutin's alpha shouldn't change. false: The cutin should continue fading in/out.

Events:


Trigger # Actions
Create 1 Set local variables to default values. Start moving downwards and become completely transparent.
Alarm[0] 1 Set _ADEC to a negative value, start fading again.
Step 1 If fading, increase own opacity by _ADEC. If fully opaque, stop fading and set Alarm[0] to an arbitrary value.