An object that represents a single cutin for either the player or enemy.
|_ADEC||Float||The fade-in/fade-out speed at the time of access.|
|_TRANSITION||Boolean||Whether or not the cutin is fading in/out.|
|Create||1||Declare local variables. Start moving downwards, becoming completely transparent.|
|Alarm 0||1||Start fading out.|
|Step||1||If fading, increase own opacity by _ADEC. If fully opaque, stop fading and set Alarm 0 to an arbitrary value.|