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The object that sets various global variables and draws the pause/continue menu.


Name Value/Default Significance
_SURFACE <sprite>/noone The sprite to draw underneath the pause/continue menu.


Trigger # Actions
Create 1 Set local variables to default values. Declare the variables signifying the borders of the HUD. If the player isn't watching a replay, randomize the seed used for the random functions. Declare global._POC, global._LOCKED, global._PAUSED, global._SPELL_MAP_TEMP and global._STANDARD_BULLET_DEPTH.
Draw 1 Draw the pause/continue menu depending on which one the player is currently in.