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_BOSS_TIMER_CONTROLLER


The object that initializes, controls and displays the timer for the current boss pattern.


Locals: None


Events:


Trigger # Actions
Create 1 Declare global._BOSS_TIMER.
Alarm[0] 1 Lower the timer, end the current pattern if it drops below 0, set Alarm[0] to one second.
Draw 1 Draw the timer, making it semi-transparent if the player is too close. If the timer is above 99, draw the number 99 instead.