The parent object for loose lasers.
Locals: None (All inherited from parent object)
|Destroy||1||Free the memory used by it's own duplicated sprite (a dynamic resource).|
|Step||1||Call _UPDATE_IMAGE_ANGLE() depending on _SYNC_ANGLE. Increase speed according to acceleration. Destroy self and create a particle with a scaled duplicate of the sprite designated by _DEATH_EFF and create a _SCORE_ITEM if _DEAD.|