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_LASER_PARENT


The parent object for loose lasers.


Parent: _BOMB_IMMUNE_ENEMY_BULLET_PARENT


Locals: None (All inherited from parent object)


Events:


Trigger # Actions
Destroy 1 Free the memory used by it's own duplicated sprite (a dynamic resource).
Step 1 Call _UPDATE_IMAGE_ANGLE() depending on _SYNC_ANGLE. Increase speed according to acceleration. Destroy self and create a particle with a scaled duplicate of the sprite designated by _DEATH_EFF and create a _SCORE_ITEM if _DEAD.