GameMaker Touhou Engine   Home   Downloads   Documentation

_LASER_PARENT


The parent object for loose lasers.


Parent: _BOMB_IMMUNE_ENEMY_BULLET_PARENT


Locals: None


Events:


Trigger # Actions
Destroy 1 Free the memory used by it's own duplicated sprite (a dynamic resource).
Step 1 Perform the same event as it's parent object, with some extra steps being taken to resize the death effect sprite to own size.