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_BOMB_IMMUNE_ENEMY_BULLET_PARENT


The parent object for enemy bullets that can't be cleared by player bombs.


Parent: _ENEMY_BULLET_PARENT


Locals: None (All inherited from parent object)


Events:


Trigger # Actions
Collide with _BOMB_PARENT 1 Do nothing.
Collide with _HITBOX_OBJECT 1 If the player isn't already dead or immune, set off their deathbomb timer.