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_REIMU_REPLAY_GHOST


An example of a player ghost used for replays.


Parent: _REPLAY_GHOST_PARENT


Effectively an exact copy of _REIMU. The only difference is that it doesn't check for keyboard inputs, instead looking at global._RPY_C_EVENT_INTEGER, it has a deathbomb timer longer by 1 frame (to prevent desync) and it doesn't bring up the continue menu.