An example of a stage boss.
Locals: None (All inherited from parent object)
|Create||1||Call event_inherited(). Set some inherited locals to appropriate values.|
|Alarm||1||If there is no active dialogue sequence, then: move self, making sure not to accidentally leave the play area or drop too low. Set _ACCEL to a small negative value. Regardless, reset Alarm.|
|Step||1||Regulate animation based on current image and sprite index.|
|Step||2||Regulate animation based on movement direction and speed.|
|Step||3||Deaccelerate if own speed is above 0. (this object is intended never to have positive acceleration)|